--English localisation

BS_String_General = "General"
BS_String_Scaling = "Scaling"
BS_String_DrawingArea = "Drawing area"
BS_String_SaveSettings = "Save settings"
BS_String_Exit = "Quit"

BS_String_General_Title = "General settings"
BS_String_General_Trigger = "Set the trigger to display the splatters:"
BS_String_General_ComboPoints = "Display splatters on combo points gain."
BS_String_General_Criticals = "Display splatters on critical hits."
BS_String_General_Criticals_Swipes = "Also display splatters on critical swipes (\"white damage\")."
BS_String_General_Criticals_NoTimers = "Hide the splatters after the end of combat."
BS_String_General_Criticals_Timers = "Hide the splatters after a certain time."
BS_String_General_Criticals_Timers_Settings = "Settings"
BS_String_General_Criticals_DamageReference = "Scale the splatters depending on the damage done."
BS_String_General_Criticals_DamageReference_Settings = "Settings"
BS_String_General_Criticals_RangeCheck = "Only show splatters on hits that are done in combat range."
BS_String_General_NumberOfTextures = "Maximal number of splatters on the screen: "
BS_String_General_PVP = "Enable BloodyScreen in PVP."
BS_String_General_PVE = "Enable BloodyScreen in PVE."

BS_String_Timers_Title = "Timer settings"
BS_String_Timers_Runtime = "Hide the splatters after: "
BS_String_Timers_Runtime_Unit = "Seconds."
BS_String_Timers_GlobalTimer = "Use the same timer for every splatter."
BS_String_Timers_Separated = "Use separated timers."

BS_String_Scaling_Title = "Splatter size"
BS_String_Scaling_Size = "Splatter size"
BS_String_Scaling_MaximalSize = "Maximal splatter size"
BS_String_Scaling_MinimalSize = "Minimal splatter size"

BS_String_DrawingArea_Title = "Ajust drawing area"
BS_String_DrawingArea_Instruction = "You can ajust the drawing area by moving the corners of this frame."

BS_String_DamageReference_Title = "Damage reference settings"
BS_String_DamageReference_MaximalValue = "Damage needed for maximal splatter size: "
BS_String_DamageReference_AverageValue = "Average Damage of your critical hits: "
BS_String_DamageReference_DamageMeasurement = "Start an automated damage measurement over "..BS_DamageMeasurement_NumberOfHits.." hits:"
BS_String_DamageReference_DamageMeasurement_Start = "Start"
BS_String_DamageReference_AjustScalingSettings = "Please remember to ajust your scaling settings!"
BS_String_DamageReference_AjustScalingSettings_Settings = "Scaling"

BS_String_Notification_MeasurementRunning = "A damage measurement has been started! Please proceed with normal combat."
BS_String_Notification_MeasurementFinished = "The damage measurement has been finished. The determined values are now used."

BS_String_Notification_RangeCheckCanNotBePerformed = "It's not possible to perform a combat range check on this character! The splatters will be shown on every crit."

BS_String_Notification_RangeCheckCanNotBePerformed = "The default settings have been restored."

BS_String_Error_TextureFrameSize = "ERROR: Your draw area is way to small! Enlarge it! To do so, type /bs into the chat."

BS_String_Notification_DefaultSettingsRestored = "Default settings restored."

if ( GetLocale() == "deDE" ) then
	--German localisation

	BS_String_General = "Allgemein"
	BS_String_Scaling = "Grösse"
	BS_String_DrawingArea = "Zeichenbereich"
	BS_String_SaveSettings = "Speichern"
	BS_String_Exit = "Schliessen"

	BS_String_General_Title = "Allgemein"
	BS_String_General_Trigger = "Bitte wählen sie den Auslöser für die Blutflecken:"
	BS_String_General_ComboPoints = "Zeige das Blut nach Combopunkten an."
	BS_String_General_Criticals = "Zeige das Blut bei kritischen Schlägen an."
	BS_String_General_Criticals_Swipes = "Zeige das Blut auch bei kritischen Autoschlägen an (\"weisser Schaden\")."
	BS_String_General_Criticals_NoTimers = "Verstecke das Blut nach dem Kampf."
	BS_String_General_Criticals_Timers = "Verstecke das Blut nach einer bestimmten Zeit."
	BS_String_General_Criticals_Timers_Settings = "Erweitert"
	BS_String_General_Criticals_DamageReference = "Variiere die Fleckengrösse mit dem verursachten Schaden."
	BS_String_General_Criticals_DamageReference_Settings = "Erweitert"
	BS_String_General_Criticals_RangeCheck = "Zeige die Blutflecken nur bei Schlägen in Nahkampfreichweite."
	BS_String_General_NumberOfTextures = "Maximale Anzahl Blutflecken auf dem Bildschirm: "
	BS_String_General_PVP = "Verwende BloodyScreen im PVP."
	BS_String_General_PVE = "Verwende BloodyScreen im PVE."

	BS_String_Timers_Title = "Timer"
	BS_String_Timers_Runtime = "Verstecke das Blut nach: "
	BS_String_Timers_Runtime_Unit = " Sekunden."
	BS_String_Timers_GlobalTimer = "Verwende den selben Timer für alle Flecken."
	BS_String_Timers_Separated = "Verwende separate Timer."

	BS_String_Scaling_Title = "Grösse"
	BS_String_Scaling_Size = "Grösse der Flecken"
	BS_String_Scaling_MaximalSize = "Maximale Grösse der Flecken"
	BS_String_Scaling_MinimalSize = "Minimale Grösse der Flecken"

	BS_String_DrawingArea_Title = "Zeichenbereich"
	BS_String_DrawingArea_Instruction = "Bitte passen sie den Zeichenbereich durch ziehen der beiden Ecken dieses Fensters an."


	BS_String_DamageReference_Title = "Schadensabhängige Grösse"
	BS_String_DamageReference_MaximalValue = "Schaden für maximale Grösse: "
	BS_String_DamageReference_AverageValue = "Durchschnittsschaden der kritischen Schläge: "
	BS_String_DamageReference_DamageMeasurement = "Starte eine automatische Messung über "..BS_DamageMeasurement_NumberOfHits.." Schläge:"
	BS_String_DamageReference_DamageMeasurement_Start = "Start"
	BS_String_DamageReference_AjustScalingSettings = "Bitte prüfen Sie die Grösseneinstellungen!"
	BS_String_DamageReference_AjustScalingSettings_Settings = "Grösse"

	BS_String_Notification_MeasurementRunning = "Es wurde eine Schadensmessung gestartet! Bitte fahren sie mit einem normalen Kampf fort."
	BS_String_Notification_MeasurementFinished = "Die Schadensmessung wurde abgeschlossen. Die ermittelten Werte werden nun benutzt."

	BS_String_Notification_RangeCheckCanNotBePerformed = "Mit diesem Charakter ist es leider nicht möglich, die Nahkampfreichweite zu überprüfen. Die Blutflecken werden bei jedem kritischen Treffer angezeigt."

	BS_String_Notification_RangeCheckCanNotBePerformed = "Die Einstellungen wurden zurückgesetzt."

	BS_String_Error_TextureFrameSize = "FEHLER: Der von Ihnen definierte Zeichenbereich ist zu klein! Bitte ändern sie dies, indem sie /bs in den Chat eintippen und die Einstellungen überarbeiten."
end

if (GetLocale() == "zhCN") then
	--Simplified Chinese localisation
	--Translation made by xingdvd (http://my.curse.com/members/xingdvd.aspx)

	BS_String_General = "常规"
	BS_String_Scaling = "缩放"
	BS_String_DrawingArea = "界面"
	BS_String_SaveSettings = "保存设置"
	BS_String_Exit = "退出"

	BS_String_General_Title = "常规设置"
	BS_String_General_Trigger = "设置显示血溅效果的触发方式："
	BS_String_General_ComboPoints = "获得连击点时，显示血溅效果。"
	BS_String_General_Criticals = "伤害爆击时，显示血溅效果。"
	BS_String_General_Criticals_Swipes = "普通攻击爆击时，显示血溅效果。"
	BS_String_General_Criticals_NoTimers = "在战斗结束后隐藏血溅效果。"
	BS_String_General_Criticals_Timers = "在特定时间后隐藏血溅效果。"
	BS_String_General_Criticals_Timers_Settings = "设置"
	BS_String_General_Criticals_DamageReference = "根据造成的伤害值大小，决定血溅效果显示的尺寸。"
	BS_String_General_Criticals_DamageReference_Settings = "设置"
	BS_String_General_Criticals_RangeCheck = "AOE 爆击时，显示血溅效果。"
	BS_String_General_NumberOfTextures = "血溅效果显示的最大数: "
	BS_String_General_PVP = "PVP 状态开启 BloodyScreen 。"
	BS_String_General_PVE = "PVE 状态开启 BloodyScreen 。"

	BS_String_Timers_Title = "时间设置"
	BS_String_Timers_Runtime = "血溅效果持续时间: "
	BS_String_Timers_Runtime_Unit = " 秒。"
	BS_String_Timers_GlobalTimer = "每种血溅效果使用相同时间设定。"
	BS_String_Timers_Separated = "每种血溅效果使用独立时间设定。"

	BS_String_Scaling_Title = "血溅效果显示尺寸"
	BS_String_Scaling_Size = "血溅效果显示尺寸"
	BS_String_Scaling_MaximalSize = "最大尺寸"
	BS_String_Scaling_MinimalSize = "最小尺寸"

	BS_String_DrawingArea_Title = "调整显示区域"
	BS_String_DrawingArea_Instruction = "拖曳框体角落的白点以调整血溅效果显示区域。"

	BS_String_DamageReference_Title = "伤害基准设置"
	BS_String_DamageReference_MaximalValue = "显示血溅效果最大尺寸的伤害值: "
	BS_String_DamageReference_AverageValue = "爆击伤害平均值: "
	BS_String_DamageReference_DamageMeasurement = "当超过 "..BS_DamageMeasurement_NumberOfHits.." 次攻击时，开启自动伤害测定。"
	BS_String_DamageReference_DamageMeasurement_Start = "开始"
	BS_String_DamageReference_AjustScalingSettings = "请及时调整缩放设置!"
	BS_String_DamageReference_AjustScalingSettings_Settings = "缩放"

	BS_String_Notification_MeasurementRunning = "伤害测定已开启！去参加战斗吧！"
	BS_String_Notification_MeasurementFinished = "伤害测定已结束。测定值已在使用。"

	BS_String_Notification_RangeCheckCanNotBePerformed = "该角色无法使用 AOE 爆击血溅效果！"

	BS_String_Error_TextureFrameSize = "错误: 血溅效果显示区域太小！请输入 /bs 调整显示区域。"
end
