local instance = Details:GetInstance(number) returns the window object. ============================================================= instance:DesaturateMenu (enabled) enabled = boolean, if true, buttons on the window's title bar became black and white. instance:HideMainIcon (enabled) enabled = boolean, if true, hides the attribute icon on the title bar (recommended). instance:MenuAnchor (x, y) x,y = number, adjust the axis x and y of the buttons on the title bar. instance:StretchButtonAnchor (side) side = number, 1 = top side of the window, 2 = bottom. instance:StretchButtonAlwaysOnTop (enabled) enabled = boolean, if true, the stretch grab is always above other frames. instance:ToolbarSide (side) side = number, 1 = top side of the window, 2 = bottom. Adjust which side the title bar will attach. instance:SetWindowScale (scale, refresh_group) scale = number, 0.65 to 1.5. refresh_group = boolean, if true it apply the scale to all windows in the group (recommended). instance:MicroDisplaysSide (side) side = number, 1 = top side of the window, 2 = bottom. instance:MicroDisplaysLock (is_locked) is_locked = boolean, true is the micro displays are locked and cannot interact with the mouse. instance:SetAutoHideMenu(enabled) enabled = boolean, if true, the buttons on window's title bar auto hide when the player isn't interacting with the window. instance:SetBackdropTexture (texturename) texturename = string, texture name for SharedMedia. instance:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side, shadow) enabled = boolean, show or hide the window's title text. pos_x = number, position on x axis. pos_y = number, position on y axis. font = string, font name for SharedMedia. size = number, font size. color = table {r, b, g, a} or string html color name. side = number, 1 = align it on top side, 2 = bottom side. shadow = boolean, draw the outline shadow to the text. instance:LeftMenuAnchorSide (side) side = number, 1 = left, 2 = right, set the anchor point for buttons on window's title bar. instance:SetFrameStrata(strata) strata = string, "BACKGROUND", "LOW", "MEDIUM", "HIGH" or "DIALOG". instance:ChangeSkin (skin_name) skin_name = string, the name of the skin to apply. if skin name is nil, it reaply all config based on the window's config table. instance:ToolbarMenuSetButtons (mode, segment, attributes, report, reset, close) mode = boolean, show or hide this button on window`s title bar. segment = boolean attributes = boolean report = boolean reset = boolean close = boolean instance:ToolbarMenuSetButtonsOptions (spacement, shadow) spacement = number between -5 to 10, adjust the gap size between each button on window's title bar. shadow = boolean, is true, draws a shadow outline on the button. instance:ToolbarMenuButtonsSize (size) size = number between 0.4 to 1.6, adjust the size of window's title bar buttons. instance:InstanceColor (red, green, blue, alpha, no_save, change_statusbar) red = number, red color on 0 to 1 scale green = number, green color on 0 to 1 scale blue = number, blue color on 0 to 1 scale alpha = number, alpha on 0 to 1 scale no_save = boolean, if true, these values are applied only in the textures without chaging the value on the window's config table. change_statusbar = boolean, if true, it also change the color of window's statusbar. instance:InstanceWallpaper (texture, anchor, alpha, texcoord, width, height, overlay) texture = string, path to a image file. anchor = string, "all", "center", "stretchLR", "stretchTB". Sets how the texture align within the window. alpha = number texcoord = table {L, R, T, B} width = number, most of the times is ignored due to anchors settings. height = number, most of the times is ignored due to anchors settings. overlay = table {r, b, g, a} instance:SetBarSettings (height, texture, colorclass, fixedcolor, backgroundtexture, backgroundcolorclass, backgroundfixedcolor, alpha, iconfile, barstart, spacement, customtexture) height = number, the height of the bars. texture = texture name (SharedMedia), used on the statubar bar. colorclass = boolean, if true, the bar is painted with the player's class color. fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue"). backgroundtexture = texture name (SharedMedia), used below the bar, this bar always have the same width as the window. backgroundcolorclass = boolean, if true, the bar is painted with the player's class color. backgroundfixedcolor = table with {r, b, g, a} or html color string (e.g. "blue"). alpha = number. iconfile = string, icon file path to be used on bars. barstart = boolean, if true the bar attaches on the right side of the icon, else, on the left side (useful for transparent icons). spacement = number, how much space between bars. customtexture = string, file name of a .tga file inside WoW/Interface/ folder. instance:SetUserCustomSkinFile (filename) filename = string, name of the .tga file inside Interface folder to be used as the skin texture. instance:SetBarModel (upper_enabled, upper_model, upper_alpha, lower_enabled, lower_model, lower_alpha) upper_enabled = boolean upper_model = string, path to the 3d model upper_alpha = number lower_enabled = boolean lower_model = string, path to the 3d model lower_alpha = number instance:SetBarBackdropSettings (enabled, size, color, texture) enabled = boolean. size = number, adjust the size of the border. color = table, {r, g, b, a} texture = string, edge name for SharedMedia:Fetch ("border", texture) instance:SetBarTextSettings (size, font, fixedcolor, leftcolorbyclass, rightcolorbyclass, leftoutline, rightoutline, customrighttextenabled, customrighttext, percentage_type, showposition, customlefttextenabled, customlefttext, translittest) size = number, text size font = string, text font, e.g "Arrial Narrow" fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue"). leftcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'. rightcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'. leftoutline = boolean, if true, draws the outline shadow. rightoutline = boolean, if true, draws the outline shadow. customrighttextenabled = boolean, if true, uses the custom text. customrighttext = string, the customized text to shown on the bar. percentage_type = number, 1 = players's percentage is relative to total of all players. 2 = is relative to the top ranked player. showposition = boolean, if true, show the rank number at the left side of the player's name. customlefttextenabled = boolean, if true, uses the custom text. customlefttext = string, the customized text to shown on the bar. instance:SetBarFollowPlayer (boolean) when enabled the player's bar is always shown even if the player isn't in the top ranked. example: player is the rank 13 on damage done, but the window only show 1-8. Window now shows 1-7 and 13. instance:SetBarGrowDirection (direction) direction = 1 top to bottom / 2 bottom to top instance:HideStatusBar() // instance:ShowStatusBar() Show or hide the statusbar for the window. instance:StatusBarColor(r, g, b, a, no_save) r, g, b, a = number, color to set, no_save = boolean, if true, the values isn't set on the instance config table. instance:ShowSideBars() // instance:HideSideBars() Show or Hide the borders. instance:CreatePositionTable() Create a table with members: w, h, scale, point, x_legacy, y_legacy. instance:RestorePositionFromPositionTable (pos_table) Restore the window position from a saved position table. -------------------- instance:InstanceMsg (text, icon, textcolor, iconcoords, iconcolor) text = string or false to hide the alert icon = texture path textcolor = table with {r, b, g, a} or html color string (e.g. "blue"). iconcoords = table with {L, R, T, B} iconcolor = table with {r, b, g, a} or html color string (e.g. "blue"). instance:HaveInstanceAlert() returns if the window is showing an alert. instance:InstanceAlert (msg, icon, time, clickfunc) shows up an alert on the window. msg = string or false to hide the alert icon = texture path or NIL or table {texture, width, height, animate, coordL, coordR, coordT, coordB, r, g, b, a} time = time in seconds the alert stay shown (default 15). clickfunc = table {function, param1, param2, "left" or "right" button} -------------------- Details:SetTooltipBackdrop(border_texture, border_size, border_color) border_texture = string, border name for SharedMedia. border_size = number, border size. border_color = table {r, g, b, a} Details:ReportSingleLine (instance, row object) get the text on the chosen row and open report dialog for the player. -------------------- framework = Details:GetFramework() returns the framework object. framework:RegisterForDetailsMove (frame, instance) set OnMouseDown and OnMouseUp scripts on 'frame', when is moved, the instance is also moved. instance:IsGroupedWith (instance) returns true with the 'self instance' is groupped with the passed instance object. instance:GetInstanceGroup() returns a table with instances objects of all instances inside the group. -------------------- Details:SetWindowUpdateSpeed(interval, nosave) set the update speed of all windows, if nosave is true, it won't save this change (apply only). Details:SetUseAnimations (enabled, nosave) set on off bar animations on all windows, if nosave is true, it won't save this change (apply only). Details:SetTrashSuppression (seconds) how much time after a boss encounter kill, the window should not switch to trash segments. -------------------- Details.chat_embed:SetTabSettings (tab_name, is_enabled, is_single) set the tab embed stuff. Details.chat_embed:CheckChatEmbed() refresh the embed status. Details.chat_embed:GetTab (tabname) returns the ChatFrame, ChatFrameTab, ChatFrameBackground, TabIndex, of the tab. -------------------- Details:OpenForge() Open Forge Window. Details:OpenRaidHistoryWindow() Open Raid History Window. Details.switch:ShowMe(instance object) Open the bookmark panel on the top of the desired window. Details.switch:CloseMe() Closes the bookmark panel. Details:GetArenaInfo (mapid) returns a table containing the texture file and coords for a arena. Details:GetBattlegroundInfo (mapid) returns a table containing the texture file and coords for a battleground. Details:GelectNumericalSystem() returns a number indicating which are the current numerical system: 1 for american/european, 2 for asian. Details:SelectNumericalSystem (system) Set the numerical system to be used, 1 for american/european, 2 for asian.